Course Plan Notes

See also: Course Plan, Publication & Presentation Plans

This is brief explanation of my course plan.

My research focuses on teaching using computer games, in a larger theoretical framework I call co-opting. Co-opting is a strategy of identifying technologies and media that motivate and engage learners, then re-purposing such novelties to support formal educational objectives. Thus, I work at an intersection of educational psychology, educational technology, and game design. I'm also interested in learners with special needs (both low- and high-performing learners).

Timeline

2003
Fall
  • Begin program
  • 9 credits of courses
2004
Spring
  • 9 credits of courses
Summer
  • 4 credits of courses
  • Pass Preliminary Exam
Fall
  • 9 credits of courses, including Practicum
  • Form Guidance Committee; Seek approval of Program Plan
2005
Spring
  • 9 credits of courses
Summer
  • 1 credit course
  • 4 credits of Dissertation
  • Pass Comprehensive Exam
  • Form Dissertation Committee; Seek approval of Dissertation Plan
Fall
  • 10 credits of Dissertation
2006
Spring
  • 10 credits of Dissertation
  • Defend Dissertation
  • Graduate

Required Courses

Emphasis Area Courses

Area of Specialization

Dissertation

I plan to create and test an original computer game. I'm currently working on an original, non-computer game for my practicum. If this game leads to intriguing results, it will essentially be the pilot study for dissertation.

Assistantships

Created by Kym Buchanan | http://KymBuchanan.org | This work is licensed under a Creative Commons License.

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