My Developing Research #1

for CEP 900 Proseminar | December 2003

Contents

Appendix: Materials


Introduction: My Background

Games and teaching

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Example: A Scene from Warcraft 3

Warcraft 3
Concept art for Warcraft 3

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Why Games?

Co-opt the technologies students already play with.

Coopting levels
Each level of co-opting requires greater investment, with potentially greater return

"Each time one prematurely teaches a child something he could have discovered for himself, that child is kept from inventing it and consequently from understanding it completely." -Piaget (in Miller, 1989)

Proficiency engagement mastery
Mastery depends on proficiency and engagement

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Sketching a Theoretical Framework

Behaviorism

Piaget

Plateaus of mastery
Good games allow players to enjoy brief but palpable plateaus of mastery

Bruner

Vygotsky

Spiro

Marcia

Educational Technology

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Belief

Concept Map

Some Important Relationships

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Creativity

Concept Map

Some Important Relationships

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Leadership

Concept Map

Some Important Relationships

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Play

Concept Map

Some Important Relationships

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Conclusion: An Example

Dialog in game and life

Two real people, Joe and Samantha, can communicate through the dialog of imaginary characters, Thesius and Diana

From role-playing to empathy

Concept Map

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Appendix: Materials

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Created by Kym Buchanan | http://KymBuchanan.org | This work is licensed under a Creative Commons License.

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